Monday, November 29, 2010

Sea of Chaos

Its been a long time (almost 9 months!) and life has been pretty crazy.  Since March I have been working At DoubleTap Games on a game that just came out today.  It was a wild ride and I grew so much from it.  The game may not be my cup of tea, but I am proud of what we were able to accomplish with the small amount of time and resources we had.  That game was "Deadliest Catch: Sea of Chaos".

The game released today for PS3, XBOX 360 and Wii.  Our studio developed the game for all three consoles at the same time.  We also did most of the tech for the platforms ourself, so I got to play with all three at a low level.  Since this was a three console release with a small team (less than ten people on average) and an 8 month development cycle you can imagine that it was kinda crazy.  Nine months of radio silence should tell you something :-D.

Towards the end I was bouncing from issue to issue across three different platforms so my station started to look like Megadesk.